Enum BufferPrecision
- Namespace
- PaintDotNet.Direct2D1
- Assembly
- PaintDotNet.Windows.dll
Represents the bit depth of the imaging pipeline in Direct2D.
D2D1_BUFFER_PRECISION
public enum BufferPrecision
- Extension Methods
Fields
Unknown = 0
The buffer precision is not specified.
UInt8Normalized = 1
Use normalized 8-bit integers per channel. The integer's range of [0, 255] is mapped to [0.0, 1.0]. Values calculated outside of that range are clamped.
UInt8NormalizedSrgb = 2
Use normalized 8-bit integers per channel in standard RGB format. The integer's range of [0, 255] is mapped to [0.0, 1.0]. Values calculated outside of that range are clamped.
UInt16Normalized = 3
Use normalized 16-bit integers per channel. The integer's range of [0, 65535] is mapped to [0.0, 1.0]. Values calculated outside of that range are clamped.
Float16 = 4
Use 16-bit floats per channel.
Float32 = 5
Use 32-bit floats per channel.