Method UseRotateAtTransform
- Namespace
- PaintDotNet.Direct2D1
- Assembly
- PaintDotNet.Windows.Core.dll
UseRotateAtTransform(IDeviceContext, float, Point2Float, MatrixMultiplyOrder)
public static PushTransformScope UseRotateAtTransform(this IDeviceContext deviceContext, float angle, Point2Float center, MatrixMultiplyOrder order = MatrixMultiplyOrder.Prepend)
Parameters
deviceContext
IDeviceContextangle
floatcenter
Point2Floatorder
MatrixMultiplyOrder
Returns
UseRotateAtTransform(IDeviceContext, float, float, float, MatrixMultiplyOrder)
public static PushTransformScope UseRotateAtTransform(this IDeviceContext deviceContext, float angle, float centerX, float centerY, MatrixMultiplyOrder order = MatrixMultiplyOrder.Prepend)
Parameters
deviceContext
IDeviceContextangle
floatcenterX
floatcenterY
floatorder
MatrixMultiplyOrder