Table of Contents

Method Initialize

Namespace
PaintDotNet.Direct2D1
Assembly
PaintDotNet.Windows.Core.dll

Initialize<TEffect>(TEffect, Action<TEffect>)

This extension method enables creating an effect and setting its properties without the need for a local variable.

public static TEffect Initialize<TEffect>(this TEffect effect, Action<TEffect> initFunction) where TEffect : class, IDeviceEffect

Parameters

effect TEffect
initFunction Action<TEffect>

Returns

TEffect

The effect that was passed in for the effect parameter.

Type Parameters

TEffect

Remarks

In this example, the GaussianBlurEffect is created and initialized without needing to declare and name a local variable:

InvertEffect invertedBlur = new InvertEffect(
deviceContext,
new GaussianBlurEffect(deviceContext).Initialize(e =>
{
e.Properties.Input.Set(sourceImage);
e.Properties.StandardDeviation.SetValue(30.0f);
e.Properties.BorderMode.SetValue(BorderMode.Hard);
e.Properties.Optimization.SetValue(GaussianBlurOptimization.Balanced);
}));

This simplifies the creation of effect graphs, especially when there are effects that are only used once.