Enum DpiCompensationInterpolationMode
- Namespace
- PaintDotNet.Direct2D1
- Assembly
- PaintDotNet.Windows.dll
The interpolation mode the DPI compensation effect uses to scale the image.
D2D1_DPICOMPENSATION_INTERPOLATION_MODE
public enum DpiCompensationInterpolationMode
Fields
NearestNeighbor = 0
Samples the nearest single point and uses that. This mode uses less processing time, but outputs the lowest quality image.
Linear = 1
Uses a four point sample and linear interpolation. This mode uses more processing time than the nearest neighbor mode, but outputs a higher quality image.
Cubic = 2
Uses a 16 sample cubic kernel for interpolation. This mode uses the most processing time, but outputs a higher quality image.
MultisampleLinear = 3
Uses 4 linear samples within a single pixel for good edge anti-aliasing. This mode is good for scaling down by small amounts on images with few pixels.
Anisotropic = 4
Uses anisotropic filtering to sample a pattern according to the transformed shape of the bitmap.
HighQualityCubic = 5
Uses a variable size high quality cubic kernel to perform a pre-downscale of the image if downscaling is involved in the transform matrix. Then uses the cubic interpolation mode for the final output.