Class ColorMatrixEffect.Props
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
public sealed class ColorMatrixEffect.Props : DeviceEffectProperties
- Inheritance
-
ColorMatrixEffect.Props
- Inherited Members
Constructors
Properties
- AlphaMode
The alpha mode of the output. The default value is Premultiplied.
- ClampOutput
Whether the effect clamps color values to between 0 and 1 before the effect passes the values to the next effect in the graph. The effect clamps the values before it premultiplies the alpha.
If you set this to true the effect will clamp the values. If you set this to false, the effect will not clamp the color values, but other effects and the output surface may clamp the values if they are not of high enough precision.
The default value is false.
- ClassID
Implemented by the derived class to specify the effect's class ID (CLSID) when registering and creating the effect and for binding to an IDeviceEffectProperties.
Note that this is different than the ID property accessor, which queries the IDeviceEffectProperties for the actual runtime effect class ID.
Overriding this property is only necessary in advanced scenarios, such as when wrapping an existing effect (e.g. built-in Direct2D effects), or when working with CustomEffects that have their own generic type arguments (e.g. PixelShaderEffect).
- ColorMatrix
A 5x4 matrix of float values. The elements in the matrix are not bounded and are unitless.
The default value is the identity matrix.