Table of Contents

Property Divisor

Namespace
PaintDotNet.Direct2D1.Effects
Assembly
PaintDotNet.Windows.Core.dll

Divisor

The kernel matrix is applied to a pixel and then the result is divided by this value. 0 behaves as a value of float epsilon.
The default value is 1.

public EffectPropertyAccessor<float> Divisor { get; }

Property Value

EffectPropertyAccessor<float>