Property Divisor
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
Divisor
The kernel matrix is applied to a pixel and then the result is divided by this value. 0 behaves as a value
of float epsilon.
The default value is 1.
public EffectPropertyAccessor<float> Divisor { get; }