Property StandardDeviation
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
StandardDeviation
The amount of blur to be applied to the image. You can compute the blur radius of the kernel by
multiplying the standard deviation by 3. The units of both the standard deviation and blur
radius are DIPs. A value of 0 DIPs disables this effect.
The default value is 3.0f.
public EffectPropertyAccessor<float> StandardDeviation { get; }