Table of Contents

Property StandardDeviation

Namespace
PaintDotNet.Direct2D1.Effects
Assembly
PaintDotNet.Windows.Core.dll

StandardDeviation

The amount of blur to be applied to the image. You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. A value of 0 DIPs disables this effect.
The default value is 3.0f.

public EffectPropertyAccessor<float> StandardDeviation { get; }

Property Value

EffectPropertyAccessor<float>