Table of Contents

Class DisplacementMapEffect.Props

Namespace
PaintDotNet.Direct2D1.Effects
Assembly
PaintDotNet.Windows.Core.dll
public sealed class DisplacementMapEffect.Props : DeviceEffectProperties
Inheritance
DisplacementMapEffect.Props
Inherited Members

Constructors

Props()

Properties

ClassID

Implemented by the derived class to specify the effect's class ID (CLSID) when registering and creating the effect and for binding to an IDeviceEffectProperties.
Note that this is different than the ID property accessor, which queries the IDeviceEffectProperties for the actual runtime effect class ID.
Overriding this property is only necessary in advanced scenarios, such as when wrapping an existing effect (e.g. built-in Direct2D effects), or when working with CustomEffects that have their own generic type arguments (e.g. PixelShaderEffect).

Displacement
Input
Scale

Multiplies the intensity of the selected channel from the displacement image. The higher you set this property, the more the effect displaces the pixels.
The default value is 0.

XChannelSelect

The effect extracts the intensity from this color channel and uses it to spatially displace the image in the X direction.
The default value is ChannelSelector.A.

YChannelSelect

The effect extracts the intensity from this color channel and uses it to spatially displace the image in the Y direction.
The default value is ChannelSelector.A.