Property SpecularExponent
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
SpecularExponent
The exponent for the specular term in the Phong lighting equation. A larger value corresponds
to a more reflective surface. The value is unitless and must be between 1.0 and 128.
The default value is 1.
public EffectPropertyAccessor<float> SpecularExponent { get; }