Table of Contents

Property SpecularExponent

Namespace
PaintDotNet.Direct2D1.Effects
Assembly
PaintDotNet.Windows.Core.dll

SpecularExponent

The exponent for the specular term in the Phong lighting equation. A larger value corresponds to a more reflective surface. The value is unitless and must be between 1.0 and 128.
The default value is 1.

public EffectPropertyAccessor<float> SpecularExponent { get; }

Property Value

EffectPropertyAccessor<float>