Property MaxStandardDeviation
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Framework.dll
MaxStandardDeviation
Specifies the maximum blur radius (standard deviation) that is rendered. If the StandardDeviationMap
contains pixels specifying a standard deviation larger than this value, then they will be clamped to this value.
The range of this value is [0, 100]. The default value is 10.
public EffectPropertyAccessor<float> MaxStandardDeviation { get; }