Table of Contents

Constructor HighlightsAndShadowsEffect

Namespace
PaintDotNet.Direct2D1.Effects
Assembly
PaintDotNet.Windows.Core.dll

HighlightsAndShadowsEffect(IDeviceEffectFactory)

public HighlightsAndShadowsEffect(IDeviceEffectFactory factory)

Parameters

factory IDeviceEffectFactory

HighlightsAndShadowsEffect(IDeviceEffectFactory, IDeviceImage, float, float, float, HighlightsAndShadowsInputGamma, float)

public HighlightsAndShadowsEffect(IDeviceEffectFactory factory, IDeviceImage input, float highlights = 0, float shadows = 0, float clarity = 0, HighlightsAndShadowsInputGamma inputGamma = HighlightsAndShadowsInputGamma.Srgb, float maskBlurRadius = 1.25)

Parameters

factory IDeviceEffectFactory
input IDeviceImage
highlights float
shadows float
clarity float
inputGamma HighlightsAndShadowsInputGamma
maskBlurRadius float