Property BlurStandardDeviation
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
BlurStandardDeviation
The amount of blur to be applied to the alpha channel of the image. You can compute the blur radius of
the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and
blur radius are DIPs.
This property is the same as the Gaussian Blur standard deviation property.
The range of this value is [0, 250], which corresponds to a blur radius of [0, 750].
The default value is 3.
public EffectPropertyAccessor<float> BlurStandardDeviation { get; }