Property BlurStandardDeviation
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Framework.dll
BlurStandardDeviation
The amount of blur to be applied to the alpha channel of the image. You can compute the blur radius of the
kernel by multiplying the standard deviation by 3. You can compute the standard deviation
by dividing the blur radius by 3. The units of both the standard deviation and blur radius
are DIPs. A value of zero disables this effect entirely.
You can use the StandardDeviation class to simplify conversion between
standard deviation and radius.
The range of this value is [0, 100], which corresponds to a blur radius of [0, 300].
The default value is 3.
public EffectPropertyAccessor<float> BlurStandardDeviation { get; }