Table of Contents

Property BlurStandardDeviation

Namespace
PaintDotNet.Direct2D1.Effects
Assembly
PaintDotNet.Windows.Framework.dll

BlurStandardDeviation

The amount of blur to be applied to the alpha channel of the image. You can compute the blur radius of the kernel by multiplying the standard deviation by 3. You can compute the standard deviation by dividing the blur radius by 3. The units of both the standard deviation and blur radius are DIPs. A value of zero disables this effect entirely.
You can use the StandardDeviation class to simplify conversion between standard deviation and radius.
The range of this value is [0, 100], which corresponds to a blur radius of [0, 300].
The default value is 3.

public EffectPropertyAccessor<float> BlurStandardDeviation { get; }

Property Value

EffectPropertyAccessor<float>