Table of Contents

Class SpotSpecularEffect.Props

Namespace
PaintDotNet.Direct2D1.Effects
Assembly
PaintDotNet.Windows.Core.dll
public sealed class SpotSpecularEffect.Props : DeviceEffectProperties
Inheritance
SpotSpecularEffect.Props
Inherited Members

Constructors

Props()

Properties

ClassID

Implemented by the derived class to specify the effect's class ID (CLSID) when registering and creating the effect and for binding to an IDeviceEffectProperties.
Note that this is different than the ID property accessor, which queries the IDeviceEffectProperties for the actual runtime effect class ID.
Overriding this property is only necessary in advanced scenarios, such as when wrapping an existing effect (e.g. built-in Direct2D effects), or when working with CustomEffects that have their own generic type arguments (e.g. PixelShaderEffect).

Color

The color of the incoming light. The default value is { 1, 1, 1 } (white).

Focus

The focus of the spotlight. This value controls the exponent used for the spot falloff. The default value is 1.0.

Input
KernelUnitLength

The size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction. This value is defined in (DIPs / Kernel Unit). The default value is { 1, 1 }.

LightPosition

The light position of the point light source. The units are in DIPs and are unbounded. The default value is { 0, 0, 0 }.

LimitingConeAngle

The angle that restricts the region where the light is projected, in degrees. No light is projected outside this cone. The default value is 90.

PointsAt

Where the spotlight is directed. The units are in DIPs and the values are unbounded. The default value is { 0, 0, 0 }.

ScaleMode

The interpolation mode the effect uses to scale the image to the corresponding kernel unit length. The default value is SpotSpecularScaleMode.Linear.

SpecularConstant

The ratio of specular reflection to the incoming light. The value is unitless and must be between 0 and 10,000. The default value is 1.

SpecularExponent

The exponent for the specular term in the Phong lighting equation. A larger value corresponds to a more reflective surface. The value is unitless and must be between 1.0 and 128. The default value is 1.

SurfaceScale

The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000. The default value is 1.