Property Offset
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
Offset
The coordinates where the turbulence output is generated.
The algorithm used to generate the Perlin noise is position dependent, so a different
offset results in a different output. This property is not bounded and the units are
specified in DIPs.
The default value is { 0, 0 }.
public EffectPropertyAccessor<Vector2Float> Offset { get; }