Table of Contents

Method CalculateThreadgroups

Namespace
PaintDotNet.Direct2D1
Assembly
PaintDotNet.Windows.dll

CalculateThreadgroups(RectInt32)

This method allows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill.

Vector3Int32 CalculateThreadgroups(RectInt32 outputRect)

Parameters

outputRect RectInt32

Returns

Vector3Int32