Method CreateTransformNodeFromEffect
- Namespace
- PaintDotNet.Direct2D1
- Assembly
- PaintDotNet.Windows.dll
CreateTransformNodeFromEffect(IDeviceEffect)
Wraps an effect graph into a single transform node and then inserted into a transform graph. This allows an effect to aggregate other effects. This will typically be done in order to allow the effect properties to be re-expressed with a different contract, or to allow different components to integrate each-other’s effects.
ITransformNode CreateTransformNodeFromEffect(IDeviceEffect effect)
Parameters
effect
IDeviceEffect