Method Outline
- Namespace
- PaintDotNet.Direct2D1
- Assembly
- PaintDotNet.Windows.dll
Outline(ISimplifiedGeometrySink, in Matrix3x2Float?, float?)
Computes the outline of the geometry and writes the result to an ISimplifiedGeometrySink.
void Outline(ISimplifiedGeometrySink geometrySink, in Matrix3x2Float? worldTransform = null, float? flatteningTolerance = null)
Parameters
geometrySinkISimplifiedGeometrySinkThe ISimplifiedGeometrySink to which the geometry's transformed outline is appended.
worldTransformMatrix3x2Float?The transform to apply to the geometry outline, or null for no transform.
flatteningTolerancefloat?The maximum error allowed when constructing a polygonal approximation of the geometry, or null to use FlatteningTolerance.Default. No point in the polygonal representation will diverge from the original geometry by more than the flattening tolerance. Smaller values produce more accurate results but cause slower execution.