Table of Contents

Enum MapOptions

Namespace
PaintDotNet.Direct2D1
Assembly
PaintDotNet.Windows.dll

Specifies how the memory to be mapped from the corresponding IDeviceBitmap should be treated.
D2D1_MAP_OPTIONS

[Flags]
public enum MapOptions

Fields

None = 0

No additional options.

Read = 1

Allow CPU Read access.

Write = 2

Allow CPU Write access.

Discard = 4

Discard the previous contents of the resource when it is mapped.