Enum PerspectiveTransform3DInterpolationMode
- Namespace
- PaintDotNet.Direct2D1
- Assembly
- PaintDotNet.Windows.dll
The interpolation mode the PerspectiveTransform3D effect uses on the image. There are 5 scale modes that range in quality and speed.
D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE
public enum PerspectiveTransform3DInterpolationMode
Fields
NearestNeighbor = 0
Samples the nearest single point and uses that. This mode uses less processing time, but outputs the lowest quality image.
Linear = 1
Uses a four point sample and linear interpolation. This mode uses more processing time than the nearest neighbor mode, but outputs a higher quality image.
Cubic = 2
Uses a 16 sample cubic kernel for interpolation. This mode uses the most processing time, but outputs a higher quality image.
MultisampleLinear = 3
Uses 4 linear samples within a single pixel for good edge anti-aliasing. This mode is good for scaling down by small amounts on images with few pixels.
Anisotropic = 4
Uses anisotropic filtering to sample a pattern according to the transformed shape of the bitmap.