Method Render
- Namespace
- PaintDotNet.Effects
- Assembly
- PaintDotNet.Effects.Core.dll
Render<TPixel>(IBitmapEffectRenderer, RegionPtr<TPixel>, Point2Int32)
Renders the requested area and stores the result in the given buffer. The entire buffer is written to, including areas that are outside of the selection. The caller must perform any masking or blending.
public static void Render<TPixel>(this IBitmapEffectRenderer renderer, RegionPtr<TPixel> buffer, Point2Int32 renderOffset) where TPixel : unmanaged, INaturalPixelInfo
Parameters
renderer
IBitmapEffectRendererbuffer
RegionPtr<TPixel>renderOffset
Point2Int32
Type Parameters
TPixel
Remarks
Most BGRA/RGBA pixel formats can be used for the buffer. If it matches the pixel format that the
effect is using for its output buffer, no conversion will be necessary and performance will
be optimal. Integer formats such as Bgra32 will be stored in
gamma compressed format (e.g. sRGB), while floating point formats such as ColorRgba128Float
will use linear gamma.
This method will handle clearing / zero-filling the buffer if necessary based on whether the
effect uses UninitializedOutputBuffer. It is never
necessary for the caller to clear / zero-fill the buffer before passing it to this method.
Render<TPixel>(IBitmapEffectRenderer, IBitmapLock<TPixel>, Point2Int32)
Renders the requested area and stores the result in the given buffer. The entire buffer is written to, including areas that are outside of the selection. The caller must perform any masking or blending.
public static void Render<TPixel>(this IBitmapEffectRenderer renderer, IBitmapLock<TPixel> buffer, Point2Int32 renderOffset) where TPixel : unmanaged, INaturalPixelInfo
Parameters
renderer
IBitmapEffectRendererbuffer
IBitmapLock<TPixel>renderOffset
Point2Int32
Type Parameters
TPixel
Remarks
Most BGRA/RGBA pixel formats can be used for the buffer. If it matches the pixel format that the
effect is using for its output buffer, no conversion will be necessary and performance will
be optimal. Integer formats such as Bgra32 will be stored in
gamma compressed format (e.g. sRGB), while floating point formats such as ColorRgba128Float
will use linear gamma.
This method will handle clearing / zero-filling the buffer if necessary based on whether the
effect uses UninitializedOutputBuffer. It is never
necessary for the caller to clear / zero-fill the buffer before passing it to this method.
Render(IBitmapEffectRenderer, IBitmapLock, Point2Int32)
Renders the requested area and stores the result in the given buffer. The entire buffer is written to, including areas that are outside of the selection. The caller must perform any masking or blending.
public static void Render(this IBitmapEffectRenderer renderer, IBitmapLock buffer, Point2Int32 renderOffset)
Parameters
renderer
IBitmapEffectRendererbuffer
IBitmapLockrenderOffset
Point2Int32
Remarks
Most BGRA/RGBA pixel formats can be used for the buffer. If it matches the pixel format that the
effect is using for its output buffer, no conversion will be necessary and performance will
be optimal. Integer formats such as Bgra32 will be stored in
gamma compressed format (e.g. sRGB), while floating point formats such as ColorRgba128Float
will use linear gamma.
This method will handle clearing / zero-filling the buffer if necessary based on whether the
effect uses UninitializedOutputBuffer. It is never
necessary for the caller to clear / zero-fill the buffer before passing it to this method.