Enum EffectRenderingSchedule
- Namespace
- PaintDotNet.Effects
- Assembly
- PaintDotNet.Effects.Core.dll
public enum EffectRenderingSchedule : long
Fields
DefaultTilesForCpuRendering = -2
The image is broken up into square tiles, the size of which is chosen automatically. Each call to Render() contains the scans for 1 tile.
DefaultTilesForGpuRendering = -1
The image is broken up into square tiles, the size of which is chosen automatically. Each call to Render() contains the scans for 1 tile.
SmallHorizontalStrips = 0
The image is broken up into small horizontal strips that cover the full width of the image.
None = 5
There is only one call to the Effect's Render method, and all regions of interest (scans) are delivered at that time. This also means rendering is effectively single threaded.
Tiles128x128 = 4103
The image is broken up into 128x128 tiles. Each call to Render() contains the scans for 1 tile.
Tiles256x256 = 4104
The image is broken up into 256x256 tiles. Each call to Render() contains the scans for 1 tile.
Tiles512x512 = 4105
The image is broken up into 512x512 tiles. Each call to Render() contains the scans for 1 tile.
Tiles1024x1024 = 4106
The image is broken up into 1024x1024 tiles. Each call to Render() contains the scans for 1 tile.
Tiles2048x2048 = 4107
The image is broken up into 2048x2048 tiles. Each call to Render() contains the scans for 1 tile.
Tiles4096x4096 = 4108
The image is broken up into 4096x4096 tiles. Each call to Render() contains the scans for 1 tile.