Method Render
- Namespace
- PaintDotNet.Effects
- Assembly
- PaintDotNet.Effects.Core.dll
Render(void*, int, nint, in PixelFormat, RectInt32)
Renders the requested area and stores the result in the given buffer. The entire buffer is written to, including areas that are outside of the selection. The caller must perform any masking or blending.
void Render(void* pBuffer, int bufferStride, nint bufferSize, in PixelFormat bufferPixelFormat, RectInt32 renderRect)
Parameters
pBuffer
void*bufferStride
intbufferSize
nintbufferPixelFormat
PixelFormatrenderRect
RectInt32
Remarks
Most BGRA/RGBA pixel formats can be used for the buffer. If it matches the pixel format that the
effect is using for its output buffer, no conversion will be necessary and performance will
be optimal. Integer formats such as Bgra32 will be stored in
gamma compressed format (e.g. sRGB), while floating point formats such as ColorRgba128Float
will use linear gamma.
This method will handle clearing / zero-filling the buffer if necessary based on whether the
effect uses UninitializedOutputBuffer. It is never
necessary for the caller to clear / zero-fill the buffer before passing it to this method.
Exceptions
- InvalidOperationException
Initialize(BitmapEffectInitializeInfo) must be called first.