Table of Contents

Method LoadComputeShader

Namespace
PaintDotNet.Direct2D1
Assembly
PaintDotNet.Windows.dll

LoadComputeShader(IDeviceEffectContext, in ShaderID, ReadOnlyMemory<byte>)

public static void LoadComputeShader(this IDeviceEffectContext effectContext, in ShaderID shaderID, ReadOnlyMemory<byte> buffer)

Parameters

effectContext IDeviceEffectContext
shaderID ShaderID
buffer ReadOnlyMemory<byte>