Method LoadPixelShader
- Namespace
- PaintDotNet.Direct2D1
- Assembly
- PaintDotNet.Windows.dll
LoadPixelShader(IDeviceEffectContext, in ShaderID, ReadOnlyMemory<byte>)
public static void LoadPixelShader(this IDeviceEffectContext effectContext, in ShaderID shaderID, ReadOnlyMemory<byte> buffer)
Parameters
effectContext
IDeviceEffectContextshaderID
ShaderIDbuffer
ReadOnlyMemory<byte>