Table of Contents

Property TransformMatrix

Namespace
PaintDotNet.Direct2D1.Effects
Assembly
PaintDotNet.Windows.Core.dll

TransformMatrix

A 4x4 transform matrix applied to the projection plane. The individual matrix elements are not bounded and are unitless.
The default value is { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } (identity matrix).

public EffectPropertyAccessor<Matrix4x4Float> TransformMatrix { get; }

Property Value

EffectPropertyAccessor<Matrix4x4Float>