Property TransformMatrix
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
TransformMatrix
A 4x4 transform matrix applied to the projection plane. The individual matrix elements are not bounded and are unitless.
The default value is { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } (identity matrix).
public EffectPropertyAccessor<Matrix4x4Float> TransformMatrix { get; }