Table of Contents

Struct Matrix4x4Float

Namespace
PaintDotNet.Rendering
Assembly
PaintDotNet.Primitives.dll
[TypeConverter(typeof(ParsableTypeConverter<Matrix4x4Float>))]
[ValueSerializer(typeof(ParsableValueSerializer<Matrix4x4Float>))]
public struct Matrix4x4Float : IEquatable<Matrix4x4Float>, IFormattable, IParsable<Matrix4x4Float>
Implements
Inherited Members

Constructors

Matrix4x4Float(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)

Properties

BoxedIdentity
Identity
IsFinite
IsIdentity
M11
M12
M13
M14
M21
M22
M23
M24
M31
M32
M33
M34
M41
M42
M43
M44
NaN

Methods

Append(in Matrix4x4Float)
Equals(Matrix4x4Float)
Equals(in Matrix4x4Float)
Equals(object?)
GetHashCode()
Multiply(in Matrix4x4Float, in Matrix4x4Float)
Parse(string)
Perspective(float)
Prepend(in Matrix4x4Float)
Rotate(float, float, float, float)
RotateByRadians(float, float, float, float)
RotateByRadiansPrepend(float, float, float, float)
RotatePrepend(float, float, float, float)
RotateX(float)
RotateXByRadians(float)
RotateXByRadiansPrepend(float)
RotateXPrepend(float)
RotateY(float)
RotateYByRadians(float)
RotateYByRadiansPrepend(float)
RotateYPrepend(float)
RotateZ(float)
RotateZByRadians(float)
RotateZByRadiansPrepend(float)
RotateZPrepend(float)
RotationArbitraryAxis(float, float, float, float)
RotationArbitraryAxisByRadians(float, float, float, float)
RotationX(float)
RotationXByRadians(float)
RotationY(float)
RotationYByRadians(float)
RotationZ(float)
RotationZByRadians(float)
Scale(float, float, float)
ScalePrepend(float, float, float)
Scaling(float, float, float)
ToString()
ToString(IFormatProvider?)
ToString(string?, IFormatProvider?)
Translate(float, float, float)
TranslatePrepend(float, float, float)
Translation(float, float, float)
TryParse(string?, out Matrix4x4Float)

Operators

operator ==(in Matrix4x4Float, in Matrix4x4Float)
explicit operator Matrix4x4Float(in Matrix3x2Float)
explicit operator Matrix4x4Float(in Matrix4x4Double)
implicit operator Matrix4x4(in Matrix4x4Float)
implicit operator Matrix4x4Float(in Matrix4x4)
operator !=(in Matrix4x4Float, in Matrix4x4Float)
operator *(in Matrix4x4Float, in Matrix4x4Float)

Explicit Interface Implementations

Parse(string, IFormatProvider?)
TryParse(string?, IFormatProvider?, out Matrix4x4Float)