Table of Contents

Method Tessellate

Namespace
PaintDotNet.Direct2D1
Assembly
PaintDotNet.Windows.dll

Tessellate(ITessellationSink, in Matrix3x2Float?, float?)

Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance.

void Tessellate(ITessellationSink tessellationSink, in Matrix3x2Float? worldTransform = null, float? flatteningTolerance = null)

Parameters

tessellationSink ITessellationSink

The ITessellationSink to which the tesselation is appended to.

worldTransform Matrix3x2Float?

The transform to apply to this geometry, or null for no transform.

flatteningTolerance float?

The maximum error allowed when constructing a polygonal approximation of the geometry, or null to use FlatteningTolerance.Default. No point in the polygonal representation will diverge from the original geometry by more than the flattening tolerance. Smaller values produce more accurate results but cause slower execution.