Table of Contents

Property Seed

Namespace
PaintDotNet.Effects.Gpu
Assembly
PaintDotNet.Effects.Gpu.dll

Seed

Specifies a seed number to use for random number generation.

public EffectPropertyAccessor<int> Seed { get; }

Property Value

EffectPropertyAccessor<int>

Remarks

Typically the Seed property is user configurable with a "Reseed" or "Randomize" button that just increments its value, while SeedInstance is generated once per effect instance. If two effect instances have the same value for both seed properties, rendering output will be identical for both.
Sample maps that are participating in multisampled rendering for the same effect instance should all have the same values for Seed and SeedInstance.