Property Seed
- Namespace
- PaintDotNet.Effects.Gpu
- Assembly
- PaintDotNet.Effects.Gpu.dll
Seed
Specifies a seed number to use for random number generation.
public EffectPropertyAccessor<int> Seed { get; }
Property Value
Remarks
Typically the Seed property is user configurable with a "Reseed" or "Randomize" button that just increments
its value, while SeedInstance is generated once per effect instance. If two effect instances have the same
value for both seed properties, rendering output will be identical for both.
Sample maps that are participating in multisampled rendering for the same effect instance should all
have the same values for Seed and SeedInstance.