Namespace PaintDotNet.Effects.Gpu
Classes
- GpuDrawingEffect
The base class for Direct2D GPU effects that use drawing commands (e.g. DrawBitmap, FillRectangle).
- GpuEffect
The base class for Direct2D GPU effects. This class is for advanced scenarios. You should probably derive from GpuImageEffect/PropertyBasedGpuImageEffect or GpuDrawingEffect/PropertyBasedGpuDrawingEffect.
- GpuEffectColorContext
Secifies the color space that a GpuEffect performs its rendering in. Input images will be converted to this color space, and the output of the effect will then be converted back to the working space of the source image.
- GpuImageEffect
The base class for Direct2D GPU effects that are based on Direct2D's imaging/effects system. For effects that want to be based on drawing commands (e.g. DrawBitmap, FillRectangle), GpuDrawingEffect (or PropertyBasedGpuDrawingEffect) is probably the right choice instead of this class.
- GpuImageEffect<TToken>
The base class for Direct2D GPU effects. This class is for advanced scenarios. You should probably derive from GpuImageEffect/PropertyBasedGpuImageEffect or GpuDrawingEffect/PropertyBasedGpuDrawingEffect.
- PdnAddNoiseEffect
A Direct2D effect that renders Paint.NET's Add Noise effect.
- PdnAutoLevel
Contains methods that enable the calculation of auto-leveling values for use with PdnLevelsEffect.
- PdnBrightnessContrastEffect
A Direct2D effect that operates the same as Paint.NET's built-in Brightness & Contrast adjustment.
- PdnBulgeEffect
Provides Paint.NET's Bulge effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnCloudsEffect
A Direct2D effect that renders Paint.NET's Clouds effect.
- PdnCrystalizeEffect
Provides Paint.NET's Crystalize effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnDentsEffect
Provides Paint.NET's Dents effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnDistortionEffect
The base class for Paint.NET distortion effects.
- PdnDropShadowEffect
A Direct2D effect that operates the same as Paint.NET's built-in Drop Shadow effect.
- PdnEmbossEffect
A Direct2D effect that renders Paint.NET's Emboss effect.
- PdnFragmentEffect
A Direct2D effect that operates the same as Paint.NET's built-in Fragment effect.
- PdnGlowEffect
A Direct2D effect that operates the same as Paint.NET's built-in Glow effect.
- PdnHalftoneEffect
A Direct2D effect that renders Paint.NET's Halftone effect: the continuous tone is thrown away and replaced by a grid of shapes whose size carries the tone, the way print and comic art are reproduced with a limited number of inks.
- PdnHueSaturationLightnessEffect
A Direct2D effect that adjusts hue, saturation, and lightness in the same manner as Paint.NET's built-in Hue & Saturation adjustment.
- PdnInkSketchEffect
A Direct2D effect that renders Paint.NET's Ink Sketch effect.
- PdnJuliaFractalEffect
A Direct2D effect that renders a Julia fractal.
- PdnLevelsEffect
A Direct2D effect that can move and stretch the brightness and contrast levels of an image.
- PdnLinocutEffect
A Direct2D effect that renders Paint.NET's Linocut effect: the continuous tone is replaced by a train of carved parallel lines whose width tracks the local tone, the way a linocut, woodcut or steel engraving reproduces a picture with a single ink and a single blade.
- PdnMosaicEffect
A Direct2D effect that renders Paint.NET's Mosaic effect. The image is cut up into tiles in one of the shapes named by PdnMosaicTileShape - from a plain square grid through bricks, weaves, and geometric tilings to seed-packed tetrominoes and the aperiodic Penrose rhombi - each tile is flooded with a single color, the seams between tiles are drawn over in a solid grout color, and each tile is beveled up away from that grout.
- PdnMotionBlurEffect
A Direct2D effect that operates the same as Paint.NET's Motion Blur effect.
- PdnOilPaintingEffect
A Direct2D effect that implements Paint.NET's Oil Painting effect.
- PdnOrderedDitherEffect
A Direct2D effect that implements Paint.NET's built-in Ordered Dither effect. It reduces each channel to a small number of evenly spaced levels, using a threshold matrix tiled across the canvas to decide which way each pixel rounds.
- PdnPencilSketchEffect
A Direct2D effect that renders Paint.NET's Pencil Sketch effect.
- PdnPixelateEffect
A Direct2D effect that operates the same as Paint.NET's Pixelate effect.
- PdnPointillismEffect
A Direct2D effect that renders Paint.NET's Pointillism effect: the image is rebuilt out of small opaque dots of unmixed color laid down on a bare ground, the way a pointillist canvas is built out of separate touches of pigment rather than out of blended paint.
- PdnPolarInversionEffect
Provides Paint.NET's Polar Inversion effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnRadialBlurEffect
Provides Paint.NET's Radial Blur effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnReduceNoiseEffect
A Direct2D effect that renders Paint.NET's built-in Reduce Noise effect.
- PdnReliefEffect
A Direct2D effect that operates the same as Paint.NET's Relief effect.
- PdnRotateZoomEffect
Provides Paint.NET's Rotate/Zoom effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnSketchBlurEffect
A Direct2D effect that renders Paint.NET's Sketch Blur effect.
- PdnSoftenPortraitEffect
A Direct2D effect that operates the same as Paint.NET's built-in Soften Portrait effect.
- PdnSpherizeEffect
Provides Paint.NET's Spherize effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnStainedGlassEffect
A Direct2D effect that renders Paint.NET's Stained Glass effect. The image is broken into Voronoi cells around a jittered lattice of feature points, each cell is flooded with the single color found at its own feature point, and the seams between cells are drawn over in a solid lead color with the glass beveled up away from them.
- PdnSurfaceBlurEffect
A Direct2D effect that renders Paint.NET's built-in Surface Blur effect.
Surface Blur is a bilateral filter that blurs the image while preserving sharp details and edges.
- PdnTileReflectionEffect
Provides Paint.NET's Tile Reflection effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnTwistEffect
Provides Paint.NET's Twist effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnVignetteEffect
A Direct2D effect that operates the same as Paint.NET's built-in Vignette effect.
- PdnWavesEffect
Provides Paint.NET's Waves effect as a DynamicEffect that can be used for rendering with Direct2D.
- PdnZoomBlurEffect
Provides Paint.NET's Zoom Blur effect as a DynamicEffect that can be used for rendering with Direct2D.
- PropertyBasedGpuDrawingEffect
The base class for Direct2D GPU effects that use drawing commands (e.g. DrawBitmap, FillRectangle) and that also use IndirectUI.
- PropertyBasedGpuEffect
The base class for Direct2D GPU effects that use IndirectUI. This class is for very advanced scenarios. You should probably derive from GpuImageEffect, PropertyBasedGpuImageEffect, GpuDrawingEffect, or PropertyBasedGpuDrawingEffect.
- PropertyBasedGpuImageEffect
The base class for Direct2D GPU effects that are based on Direct2D's imaging/effects system and that also use IndirectUI. For effects that want to be based on drawing commands (e.g. DrawBitmap, FillRectangle), GpuDrawingEffect or PropertyBasedGpuDrawingEffect is probably the right choice instead of this class.
Structs
Interfaces
- IGpuEffectImage
This is the base interface for GPU images that are accessible from a GPU effect's environment (IGpuEffectEnvironment2).
Enums
- PdnHalftoneColorMode
Specifies the set of inks the Halftone effect screens an image with.
- PdnHalftonePattern
Specifies the shape that the Halftone effect lays down in each cell of its screen. Every pattern is amplitude modulated: the cells are always the same size and sit on the same grid, and it is the amount of the cell that gets inked which carries the tone.
- PdnLinocutLineMode
Specifies how the Linocut effect orients the train of carved lines that carries the tone.
- PdnMosaicTileColorMode
Specifies how the Mosaic effect chooses the single flat color of each tile from the pixels the tile covers.
- PdnMosaicTileShape
Specifies the shape of the tiles the Mosaic effect lays down.
- PdnMotionBlurKernelType
Specifies the kernel that is used for blurring.
- PdnOrderedDitherMatrix
Specifies the threshold matrix that an ordered dither uses for tiling across the image.
- PdnStainedGlassCellColorMode
Specifies how the Stained Glass effect samples the single flat color of each cell from the pixels the pane covers.
- PdnWavesPattern
Specifies how PdnWavesEffect arranges its wavefronts, and which direction it displaces the image in.
- PdnWavesWaveform
Specifies the shape of the wave that PdnWavesEffect uses to displace the image.