Property SeedInstance
- Namespace
- PaintDotNet.Effects.Gpu
- Assembly
- PaintDotNet.Effects.Gpu.dll
SeedInstance
Gets or sets a seed for random number generation. The default value is auto-generated at instantiation time.
public DynamicImage.ValuePropertyAccessor<int> SeedInstance { get; }
Property Value
Remarks
Typically the Seed property is user configurable with a "Reseed" button that just increments its value,
while SeedInstance is generated once per effect instance. If two effect instances have the same
value for both seed properties, rendering output will be identical for both.
Sample maps that are participating in multisampled rendering for the same effect instance should all
have the same values for Seed and SeedInstance.