Table of Contents

Property NoiseSeed

Namespace
PaintDotNet.Effects.Gpu
Assembly
PaintDotNet.Effects.Gpu.dll

NoiseSeed

Gets or sets a seed for random number generation.

public DynamicImage.ValuePropertyAccessor<int> NoiseSeed { get; }

Property Value

DynamicImage.ValuePropertyAccessor<int>

Remarks

Typically the NoiseSeed property is user configurable with a "Reseed" button that just increments its value, while NoiseSeedInstance is generated once per effect instance. If two effect instances have the same value for both seed properties, rendering output will be identical for both.
Sample maps that are participating in multisampled rendering for the same effect instance should all have the same values for NoiseSeed and NoiseSeedInstance.