Property BevelDepth
- Namespace
- PaintDotNet.Effects.Gpu
- Assembly
- PaintDotNet.Effects.Gpu.dll
BevelDepth
Specifies how strongly each tile is raised away from its edges. The range is [0, 1] and the default value is 0.2.
public EffectPropertyAccessor<float> BevelDepth { get; }
Property Value
Remarks
0 leaves every tile perfectly flat, which is the only setting at which a tile keeps the exact color it was sampled with.