Property Seed
- Namespace
- PaintDotNet.Effects.Gpu
- Assembly
- PaintDotNet.Effects.Gpu.dll
Seed
Specifies the seed that the noise matrices are generated from. The default value is 0.
public EffectPropertyAccessor<uint> Seed { get; }
Property Value
Remarks
This has no effect on the Bayer or spiral matrices, which are fixed tables rather than generated ones. Every seed gives a different tile of the same quality, and a given seed always produces the same tile, on any machine and any version.