Table of Contents

Property Seed

Namespace
PaintDotNet.Effects.Gpu
Assembly
PaintDotNet.Effects.Gpu.dll

Seed

Specifies the seed that the noise matrices are generated from. The default value is 0.

public EffectPropertyAccessor<uint> Seed { get; }

Property Value

EffectPropertyAccessor<uint>

Remarks

This has no effect on the Bayer or spiral matrices, which are fixed tables rather than generated ones. Every seed gives a different tile of the same quality, and a given seed always produces the same tile, on any machine and any version.