Property WaveLength
- Namespace
- PaintDotNet.Effects.Gpu
- Assembly
- PaintDotNet.Effects.Gpu.dll
WaveLength
The distance between adjacent wavefronts, in pixels. Callers will usually derive this from the
size of the clipping region so that the effect looks consistent across image sizes.
Ignored by Angular, which takes its phase from an angle rather
than from a distance and so has no wavefront spacing to set.
The range is [float.Epsilon, float.MaxValue] and the default value is 100.
public DynamicImage.ValuePropertyAccessor<float> WaveLength { get; }