Table of Contents

Struct Vector3Float

Namespace
PaintDotNet.Rendering
Assembly
PaintDotNet.Primitives.dll
[TypeConverter(typeof(ParsableTypeConverter<Vector3Float>))]
[ValueSerializer(typeof(ParsableValueSerializer<Vector3Float>))]
public struct Vector3Float : IEquatable<Vector3Float>, IFormattable, IParsable<Vector3Float>
Implements
Inherited Members

Constructors

Vector3Float(Vector2Float, float)
Vector3Float(float)
Vector3Float(float, Vector2Float)
Vector3Float(float, float, float)

Properties

BoxedZero
IsFinite
IsInteger
IsZero
Length
LengthSquared
One
X
XY
XZ
Y
YZ
Z
Zero

Methods

Abs(Vector3Float)
Dot(Vector3Float, Vector3Float)
Equals(Vector3Float)
Equals(object?)
GetHashCode()
Negate(Vector3Float)
Normalize(Vector3Float)
Parse(string)
ToString()
ToString(IFormatProvider?)
ToString(string?, IFormatProvider?)
TryParse(string?, out Vector3Float)

Operators

operator +(Point3Int32, Vector3Float)
operator +(Vector3Float, Point3Float)
operator +(Vector3Float, Vector3Float)
operator /(Vector3Float, Vector3Float)
operator /(Vector3Float, float)
operator ==(Vector3Float, Vector3Float)
explicit operator Vector3Float(Point3Float)
explicit operator Vector3Float(Point3Int32)
explicit operator Vector3Float(Vector3Double)
implicit operator Vector3(Vector3Float)
implicit operator Vector3Float(Vector3Int32)
implicit operator Vector3Float(Vector3)
operator !=(Vector3Float, Vector3Float)
operator *(Vector3Float, float)
operator *(float, Vector3Float)
operator -(Vector3Float, Vector3Float)
operator -(Vector3Float)

Explicit Interface Implementations

Parse(string, IFormatProvider?)
TryParse(string?, IFormatProvider?, out Vector3Float)