Method CreateResourceTexture1D
- Namespace
- PaintDotNet.Direct2D1
- Assembly
- PaintDotNet.Windows.dll
CreateResourceTexture1D(IDeviceEffectContext, in Guid?, int, BufferPrecision, ChannelDepth, TextureFilter, ExtendMode)
public static IResourceTexture CreateResourceTexture1D(this IDeviceEffectContext effectContext, in Guid? resourceID, int extentX, BufferPrecision bufferPrecision, ChannelDepth channelDepth, TextureFilter filter, ExtendMode extendMode)
Parameters
effectContextIDeviceEffectContextresourceIDGuid?extentXintbufferPrecisionBufferPrecisionchannelDepthChannelDepthfilterTextureFilterextendModeExtendMode
Returns
CreateResourceTexture1D<T>(IDeviceEffectContext, in Guid?, int, BufferPrecision, ChannelDepth, TextureFilter, ExtendMode, ExtentPtr<T>)
public static IResourceTexture CreateResourceTexture1D<T>(this IDeviceEffectContext effectContext, in Guid? resourceID, int extentX, BufferPrecision bufferPrecision, ChannelDepth channelDepth, TextureFilter filter, ExtendMode extendMode, ExtentPtr<T> data) where T : unmanaged
Parameters
effectContextIDeviceEffectContextresourceIDGuid?extentXintbufferPrecisionBufferPrecisionchannelDepthChannelDepthfilterTextureFilterextendModeExtendModedataExtentPtr<T>
Returns
Type Parameters
T