Table of Contents

Class DeviceEffectContextExtensions

Namespace
PaintDotNet.Direct2D1
Assembly
PaintDotNet.Windows.dll
public static class DeviceEffectContextExtensions
Inheritance
DeviceEffectContextExtensions
Inherited Members

Methods

CheckFeatureSupport<TFeatureData>(IDeviceEffectContext, in TFeatureData)
CreateResourceTexture(IDeviceEffectContext, in Guid?, in ResourceTextureProperties)
CreateResourceTexture1D(IDeviceEffectContext, in Guid?, int, BufferPrecision, ChannelDepth, TextureFilter, ExtendMode)
CreateResourceTexture1D<T>(IDeviceEffectContext, in Guid?, int, BufferPrecision, ChannelDepth, TextureFilter, ExtendMode, ExtentPtr<T>)
CreateResourceTexture2D(IDeviceEffectContext, in Guid?, int, int, BufferPrecision, ChannelDepth, TextureFilter, ExtendMode, ExtendMode)
CreateResourceTexture2D<T>(IDeviceEffectContext, in Guid?, int, int, BufferPrecision, ChannelDepth, TextureFilter, ExtendMode, ExtendMode, ExtentPtr<T>, uint)
CreateResourceTexture3D(IDeviceEffectContext, in Guid?, int, int, int, BufferPrecision, ChannelDepth, TextureFilter, ExtendMode, ExtendMode, ExtendMode)
CreateResourceTexture3D<T>(IDeviceEffectContext, in Guid?, int, int, int, BufferPrecision, ChannelDepth, TextureFilter, ExtendMode, ExtendMode, ExtendMode, ExtentPtr<T>, uint, uint)
GetFactory(IDeviceEffectContext)
LoadComputeShader(IDeviceEffectContext, in ShaderID, ReadOnlyMemory<byte>)
LoadPixelShader(IDeviceEffectContext, in ShaderID, ReadOnlyMemory<byte>)