Class DistantSpecularEffect
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
Use the distant-specular lighting effect to create an image that appears to be a reflective surface
where the light source appears to be coming from a long distance (like the sun or overhead lights).
This effect uses the alpha channel as a height map and lights the image with a distant light source.
The color of the output bitmap is a result of light color, light position, and the surface geometry.
The alpha channel output for each pixel with specular lighting is the maximum of the red, green, and
blue channel outputs for that pixel.
For more information, see Distant-specular lighting effect
public sealed class DistantSpecularEffect : DeviceEffect<DistantSpecularEffect.Props>, ISerializable, IDeviceEffect, IDeviceImage, IDirect2DResource, IFactoryProperty, IDeviceEffectProperties, IObjectRef, IIsDisposed, IDisposable, IInternalImpl
- Inheritance
-
DistantSpecularEffect
- Implements
- Inherited Members
- Extension Methods