Class SpotSpecularEffect
- Namespace
- PaintDotNet.Direct2D1.Effects
- Assembly
- PaintDotNet.Windows.Core.dll
Use the spot-specular lighting effect to create an image that appears to be a reflective surface where the light
source is limited to a directed cone of light. This effect uses the alpha channel as a height map and lights the
image with a point light source.
The color of the output bitmap is a result of light color, light position, the direction of the cone and the
surface geometry according to the specular portion of the Phong lighting model.
The alpha channel output for each pixel with specular lighting is the maximum of the red, green, and blue channel
outputs for that pixel.
For more information, see Spot-specular lighting effect
public sealed class SpotSpecularEffect : DeviceEffect<SpotSpecularEffect.Props>, ISerializable, IDeviceEffect, IDeviceImage, IDirect2DResource, IFactoryProperty, IDeviceEffectProperties, IObjectRef, IIsDisposed, IDisposable, IInternalImpl
- Inheritance
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SpotSpecularEffect
- Implements
- Inherited Members
- Extension Methods